@startuml
sprite $event_available [48x48/16] {
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}


!define MATERIAL_EVENT_AVAILABLE(_alias) ENTITY(rectangle,black,event_available,_alias,MATERIAL EVENT_AVAILABLE)
!define MATERIAL_EVENT_AVAILABLE(_alias, _label) ENTITY(rectangle,black,event_available,_label, _alias,MATERIAL EVENT_AVAILABLE)
!define MATERIAL_EVENT_AVAILABLE(_alias, _label, _shape) ENTITY(_shape,black,event_available,_label, _alias,MATERIAL EVENT_AVAILABLE)
!define MATERIAL_EVENT_AVAILABLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,event_available,_label, _alias,MATERIAL EVENT_AVAILABLE)
skinparam folderBackgroundColor<<MATERIAL EVENT_AVAILABLE>> White
@enduml